For Ludum Dare 54

StatusReleased
PlatformsHTML5
Rating
Rated 1.0 out of 5 stars
(1 total ratings)
Authorsisuisa
TagsAbstract, Clicker, Incremental

Comments

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(1 edit)

EDIT: worked it out. there were no pop-ups first time i loaded, but there was this time. put the shapes in the play field, and click them for stars. for moons - the third upgrade type uses moons, despite the s indicating that you use the same currency as the other two. to get those, put enough of a shape on the board and then click that shape in the list under the consume section. the colours do not need to match

hey, super intrigued by this, but i can't figure it out. what is the consume section on the side, and how do i interact with it? dragging to it, clicking on it, placing the shown shapes on the board, nothing seems to do anything. and what do the upgrades even do? i can buy the top two just fine, but the bottom one has been stuck on "virgo 2 s" basically the whole time and I can't seem to do anything about it.

(+1)

Overall, I'm happy with this. The balance is off and progression not very well thought out, and there's lots of bugs, but I made it in the time I had and with the skills I had. I started my first Godot project about two weeks ago. I don't know how to modify scenes without breaking them so it's a mess.

Font: Rubik - Designed by Hubert and Fischer, Meir Sadan, Cyreal, Daniel Grumer, Omaima Dajani

Assets made in Figma
Upgrade names I requested from ChatGPT because nobody has time to format strings for constellations
. Color palettes also from ChatGPT except for two firsts.

Shape collider autogeneration adapted from https://shaggydev.com/2022/04/13/sprite-collision-polygons/